Executive gamification for cyber security - Game board production (Phase 2)
Executive gamification for cyber security builds cyber security awareness on a corporate and executive level, to instil a deeper understanding of the technical, operational, and strategic implications of cyber security related decision making at an executive level. This project broadens the application of the Phase 1 ‘Table top gamification for executives’ deliverables with the intent to produce a licensable game board product, including more scenarios and sector applications. Impacts: The first project output is the Corporates Compromised cyber security simulation. The CSCRC trademarked Corporates Compromised across five categories in Australia, US, Europe and India. Corporates Compromised is still being validated in the market, with the CSCRC having earned income through licencing and training delivery and available through www.corporatescompromised.com.au Wider impact of Corporates Compromised is that the CSCRC has agreed to collaborate with the European Union to develop a variant for a Diplomat’s Edition supporting the Australian Cybersecurity Strategy, Shield 6. The CSCRC is working with Limes Security (Austria) on a translation to the European Context (NIS, GDPR) and German language. Through ECU and TCS, the CSCRC is exploring a roll-out to India, with the game being demonstrated during a delegation to Chennai (Tamil Nadu).